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Restore NetworkCollision2D class implementation - #1074
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It was resolved in 4.7.3 release. Did the fix not land,
…On Mon, Sep 7, 2026, 4:06 AM Max Kratt ***@***.***> wrote:
The component was commented out.
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#1074
Commit Summary
- 45af9da
<45af9da>
Restore NetworkCollision2D class implementation
File Changes
(1 file <https://github.com/FirstGearGames/FishNet/pull/1074/files>)
- *M*
Assets/FishNet/Runtime/Generated/Component/Prediction/NetworkCollision2D.cs
<https://github.com/FirstGearGames/FishNet/pull/1074/files#diff-2e3ebb51d15602e77caed645f6a7815e6199aa79d1a3d8a30e6e32463c7f397a>
(26)
Patch Links:
- https://github.com/FirstGearGames/FishNet/pull/1074.patch
- https://github.com/FirstGearGames/FishNet/pull/1074.diff
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The fix only loaded for NetworkTrigger2D it seems |
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Ah. Okay thanks.
…On Mon, Sep 7, 2026, 8:05 AM Max Kratt ***@***.***> wrote:
*maxkratt* left a comment (FirstGearGames/FishNet#1074)
<#1074 (comment)>
The fix only loaded for NetworkTrigger2D it seems
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This was referenced Oct 2, 2026
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Oct 16, 2026
- Fixed prefab collection generator excluded folders not matching when saved on another platform or with a trailing slash (#1080). - Fixed SetLowestMTUs using the last channel's MTU instead of the lowest (#1101). - Fixed split message pieces being appended to non-empty buffers (#1079). - Fixed late-joining clients using the most recent global load's replace option instead of the last replacing load (#1035). - Fixed client prediction TimeManager.OnUpdate subscriptions stacking on pooled objects (#1075). - Fixed WriteInt64Unpacked writing a packed value instead of 8 bytes (#1072). - Fixed runtime parent not being set on clients for instantiated spawns (#1058). - Fixed instantiated spawns parented to a non-first NetworkBehaviour being placed under the wrong transform (#1058). - Fixed nested scene objects reparenting directly under their parent NetworkObject on clients (#1048). - Fixed runtime unparenting of scene objects not reaching clients (#1048). - Fixed obsolete Unity find and scripting-define calls behind version defines; compiles clean on Unity 6.6. - Fixed jagged arrays being rejected as multidimensional in codegen (#1105). - Fixed nullable arrays generating an open Nullable type in codegen (#1105). - Fixed clientHost scene object lookup for scenes loaded more than once (#1081). - Fixed despawned or pooled NetworkObjects not being written as a null reference (#1078). - Fixed NetworkCollision2D being commented out (#1074). - Fixed TimeManager rewriting the project's physics simulation mode and fixed delta time outside play mode (#1077). - Fixed network HUD canvas buttons being hidden when using the new input system (#1082). - Fixed OnDespawnServer not running for a connection removed by an observer rebuild while disconnecting (#1107). - Added level of detail to NetworkTransform. - Added TimeManager.NormalizedDeltaTime so OnUpdate movement covers the same distance every tick. - Added NetworkNavMeshAgent, synchronizing a NavMeshAgent.
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The component was commented out.